%{font-size:16pt}*+Damage Calculation Formula and Multipliers+*% (Posted here in hopes of more contribution and for lack of a better subforum to put it in) %{font-size:14pt}*Intro*% The following is the current damage calculation formula as well as listings of items that affect the damage. Much of these numbers have been determined experimentally. Only the results are listed here but if you wish to see any specific test numbers, I can post them here as well. These are based off what is currently available in the Mist. The values in %{color:red}*red*% have not been tested yet, most likely due to difficulty in testing (i.e. requires an attacking dummy). %{font-size:14pt}*Formula*% Dmg = Weapon * Skill Mult * Power * Crit Mult * Compound Mult / Target Armour * Weapon = Weapon damage value, see weapon stats * Skill Mult = Skill multiplier, determined experimentally * Power = Power stat, see character stats * Crit Mult = Crit multiplier, increased by gear bonus and traits * Compound Mult = Various other multipliers applied separately * Target Armour = Target's armour value %{font-size:14pt}*Power*% The power stat is increased through gear bonuses, trait bonuses, and buffs. It is a flat, additively incremented value that is multiplied with the weapon damage value before being further multiplied by other multipliers. * 916 base power * +35 per stack of _Might_ buff * +10 per stack of _Bloodlust_ buff from _Sigil of Superior Bloodlust_ weapon sigil, 2 stacks per enemy kill - max +250 (25 stacks) * +25 (1 Might) _Sigil of Superior Strength_ weapon sigil * +105 (3 Might) _Sigil of Superior Battle_ weapon sigil *Warrior-specific:* * +10 per _Strength_ trait point - max +300 (30 trait points) * +35 (1 Might) _Signet of Might_ (passive) utility skill (signet) * +175 (5 Might) _Signet of Might_ (active) utility skill (signet) * +175 (5 Might) _Signet of Rage_ utility skill (signet) * +35 (1 Might) _I Will Avenge You!_ utility skill (shout) * +105 (3 Might) _For Great Justice!_ utility skill (shout) * +45 _Banner of Strength_ utility skill (banner) * +105 (3 Might) _Battle Standard_ elite skill (banner) * +105 (3 Might) _Flex_ trait on Physical utility skill usage * + 35 (1 Might) _Momentous Greatsword_ trait on greatsword crit * + %{color:red}*???*% ( %{color:red}*???*% Might) _Short Temper_ trait on Block by enemy * + %{color:red}*???*% ( %{color:red}*???*% Might) _Mighty Defences_ trait on Block of enemy attack * + %{color:red}*???*% ( %{color:red}*???*% Might) to nearby allies from _Reviver's Might_ trait on reviving an ally * + %{color:red}*???*% to nearby allies from _Empower Allies_ trait %{font-size:14pt}*Crit Multipliers*% Crit multipliers are combined additively. It is only multiplied in upon a critical hit. * +50% base crit multiplier * +31% _Amulet PvP Pow Pre CritDmg_ accessory * +3% _Perfect Ruby Jewel_ accessory jewel - max +15% (5 accessories) * +X% _Superior Rune of the Eagle/ Golemancer/ Ogre/ Rage/ Wurm/ Ranger/ Scholar_ armour runes - any of +2/3/4/5% *Warrior-specific:* * +1% per _Discipline_ trait point - max +30% (30 trait points) * +10% _Axe Mastery_ trait if wielding axe * +9% _Banner of Discipline_ utility skill (banner) * +35% _Frenzy_ buff (_Frenzy_ utility skill and _Last Chance_ trait if target is <25% HP) %{font-size:14pt}*Compound Multipliers*% These multipliers combine multiplicatively. The more multipliers stacked together, the greater the influence each compound multiplier has. * +5% _Sigil of Superior Force_ weapon sigil * +30% _Doom_ buff from _Sigil of Superior Doom_ weapon sigil on weapon swap *Warrior-specific:* * +0.1% per _Discipline_ trait point for Burst skills - max +3% (30 trait points) * +3% _Stick and Move_ trait if Endurance bar not full * +5% _Weapon Specialization_ trait if wielding axe, mace or sword in off-hand * +10% _Attack of Opportunity_ trait if target is bleeding * +5% _Cull the Weak_ trait if target is weakened * +10% _Burning Arrows_ trait if wielding longbow against burning enemy * + %{color:red}*???*%% _Desperate Power_ trait when <25% HP * + %{color:red}*???*%% _Empowered_ trait per boon %{font-size:14pt}*Target Armour*% This part I have not experimented much with. There are too many different skills/traits that can apply the Vulnerability condition so I won't list them. * 2600 _Target Golem – Heavy_ test dummy NPC * 2300 _Target Golem – Medium_ test dummy NPC * 1900 _Target Golem – Light_ test dummy NPC * -50 per Vulnerability condition stack %{font-size:14pt}*Skill Multiplier*% These are the rounded values determined experimentally with Steady weapons in the Mist. Confirmations by devs would be greatly appreciated ^_^ Acronyms: AE = Area of Effect (cast on selected target) GTAE = Ground-Target Area of Effect (cast via green target circle) PBAE = Point Blank Area of Effect (cast at player's location) Note: unless otherwised specified, attacks are single target *Warrior Rifle (2-Handed):* * [Skill 1] 0.35 _Bleeding Shot_, Xm, Xs Bleed * [Skill 2] 0.35 _Aimed Shot_, Xm, Xs Cripple * [Skill 3] 0.60 _Volley_ x5 hits, Xm, * [Skill 4] 0.55 _Brutal Shot_, Xm, Xs Vulnerability * [Skill 5] 1.00 _Rifle Butt_, Xm, Xm pushback * [Burst 1] 2.25 _Kill Shot 1_, Xm * [Burst 2] 2.75 _Kill Shot 2_, Xm * [Burst 3] 3.25 _Kill Shot 3_, Xm *Warrior Axe (Main-Hand + Off-Hand):* * [Skill 1a] 0.85 _Chop_ x1 hit, Xm * [Skill 1b] 0.85 _Double Chop_ x2 hits, Xm * [Skill 1c] 0.85 _Triple Chop_ x3 hits, Xm * [Skill 2] 0.81 _Cyclone Axe_, Xm PBAE * [Skill 3] 0.67 _Throw Axe_, Xm * [Skill 4] 0.60 _Dual Strike_ x2 hits, Xm * [Skill 5] 0.19 _Whirling Axe_ x15 hits, Xm PBAE * [Burst 1] 2.00 _Eviscerate 1_, Xm charge * [Burst 2] 2.50 _Eviscerate 2_, Xm charge * [Burst 3] 3.00 _Eviscerate 3_, Xm charge *Elementalist Staff (2-Handed):* * [Fire 1] 1.70 _Fireball_, Xm AE * [Fire 2] 0.90 _Lava Font_, Xm GTAE * [Fire 3] N/A _Flame Burst_, Xm, Xs Burn * [Fire 4] N/A _Burning Retreat_, -Xm Line AE * [Fire 5] 1.50 _Meteor Shower_ xX hits, Xm, GTAE * [Water 1] 1.30 _Water Blast_, Xm, Line AE heal * [Water 2] 1.50 _Ice Spike_, Xm GTAE , Xs Vulnerability * [Water 3] N/A _Geyser_, Xm GTAE, heals allies * [Water 4] N/A _Frozen Ground_, Xm GTAE field, 1s Chill * [Water 5] N/A _Healing Rain_, Xm GTAE field, heals allies * [Air 1a] 0.66 _Chain Lightning_, Xm * [Air 1bc] 0.80 _Chain Lightning_ (bounce #2 and #3), Xm * [Air 2] 0.75 _Lightning Surge_, Xm, Xs Blind * [Air 3] N/A _Gust_, Xm PBAE, Xm pushback * [Air 4] N/A _Windborne Speed_, Xm PBAE, Xs Swiftness, remove speed conditions * [Air 5] N/A _Static Field_, Xm GTAE field, 4s Stun on entering * [Earth 1] 0.50 _Stoning_, Xm, 1s Weakness * [Earth 2] 1.00 _Eruption_, Xm GTAE, 12s Bleed x6 * [Earth 3] N/A _Magnetic Aura, Xs shield, reflect projectiles * [Earth 4] 0.10 _Unsteady Ground_ x10, Xm line AE, 2s Cripple * [Earth 5] 0.50 _Shockwave_, Xm line AE, 2s Immobilize, Xs Bleed *Elementalist Dagger (Main-Hand + Off-Hand):* * [Fire 1] 0.33 _Dragon's Claw_ x3 hits, Xm * [Fire 2] N/A _Drake's Breath_, Xm line AE, 3s Burn x4 * [Fire 3] 0.09 _Burning Speed_, Xm line AE, 1s Burn * [Fire 4] 0.46 _Ring of Fire_, Xm PBAE field, Xs Burn * [Fire 5] 1.55 _Flame Touch_, Xm cone AE, 2.32 if target Burning * [Water 1] 0.30 _Vapor Blade_, Xm, 6s Vulnerability * [Water 2] 0.44 _Cone of Cold_, Xm cone AE, heals allies * [Water 3] 0.35 _Frozen Burst_, Xm AE, 3s Chill * [Water 4] N/A _Frost Aura_, Xs shield, 1s Chill * [Water 5] N/A _Cleansing Wave_, Xm PBAE, heals self and allies, removes 1 condition * [Air 1] 0.53 _Lightning Whip_ x2 hits, Xm * [Air 2] 0.49 _Lightning Touch_, Xm cone AE, 6s Vulnerability x3 * [Air 3] N/A _Shocking Aura_, self Xs shield, 1s Stun * [Air 4] 0.84 _Ride the Lightning_, Xm charge * [Air 5] N/A _Updraft_, Xm PBAE, Xm pushback, 10s Swiftness * [Earth 1] 0.44 ???? * [Earth 2] 1.06 ????, 12s Bleed * [Earth 3] 1.06 _Magnetic Grasp_, Xm charge, 2s Immobilize * [Earth 4] 0.88 _Earthquake_, Xm AE, 2s Knockdown * [Earth 5] 1.32 _Churning Earth, Xm PBAE, 1s Cripple x 5, 8s Bleed x5 *Elementalist Scepter (Main-Hand):* * [Fire 1] 0.28 _Flamestrike_, Xm, 2s Burn * [Fire 2] 1.82 _Dragon's Tooth_, Xm, 3s Burn * [Fire 3] 1.54 _Phoenix_, Xm GTAE, 10s Vigor, removes all? conditions * [Water 1] 0.16 _Ice Shards_ x3 hits, Xm * [Water 2] 0.64 _Shatterstone_, Xm GTAE, 15s Vulnerability x4 * [Water 3] 0.67 _Water Trident_, Xm line GTAE, heals allies * [Air 1] ??? _Arc Lightning_ xX hits, Xm * [Air 2] 1.09 _Lightning Strike_, Xm * [Air 3] N/A _Blinding Flash, Xm, 6s Blind * [Earth 1] 0.13 _Stone Shards_ x3 hits, 6s Bleed x3 * [Earth 2a] N/A _Rock Barrier_, self Xs shield, increases Toughness? * [Earth 2b] 0.90 _Hurl_ x6 hits, Xm * [Earth 3] 0.36 _Dust Devil_, Xm PBAE, 10s Blind *Elementalist Focus (Off-Hand):* * [Fire 4] 0.08 _Firewall_, Xm PBAE, 1s Burn * [Fire 5] N/A _Fire Shield_, Xs shield, 1s Burn * [Water 4] 0.20 _Freezing Gust_, Xm, 3s Chill * [Water 5] 0.60 _Comet_, Xm AE, 2s Daze * [Air 4] N/A _Swirling Aura_, Xm PBAE, reflect projectiles * [Air 5] N/A _Gale_, Xm PBAE, 3s Knockdown * [Earth 4] 0.80 _Magnetic Wave_, Xm PBAE, reflect projectiles, removes X conditions * [Earth 5] N/A _Obsidian Flesh_, Xs shield, invulnerability %{font-size:14pt}*Please Contribute!*% There are probably other in-game items that give multipliers in addition to those listed here. If you know any, please test them thoroughly and post here (this is FAR from a comprehensive list). As well, if you know of any inaccuracies and have the test data to prove it, please post here as well. These tests were also done on a Warrior so I have not included multiplier from traits of other classes - please also post here if you know them so I can add on to this list. %{font-size:14pt}*Updates*% 2012-04-07: Elementalist skill multipliers added, thanks Andrew Rink! _~Valkyrie/Valkyrja[RQ]_