Home / Tag Archives: guide (page 4)

Tag Archives: guide

Podzilla 2 & 0 Compiling Tutorial for Newbies (via Slax)

Update: A new, more complete tutorial-in-progress can be found on the Introduction_to_Compiling_for_iPodLinux page. Please try it out and leave feedback in the Talks page. Foreword… This is a tutorial that helps you compile podzilla 2, podzilla 0 and related applications using a non-install, user-friendly environment. This tutorial uses the live Linux distro Slax and some Slax modules that I created for iPL application compiling, which were release > here < [/url]. Since Slax is a live-CD distro (ie. it boots from a CD and requires no installation nor leave any traces), compiling can be done on almost any computer anywhere …

Read More »

iPodLinux Podzilla 0 and Podzilla 2 Compiling Environment for Slax

Intro This is the release of podzilla 0 and podzilla 2 compiling libraries packaged as Slax modules. They were created on Slax (KillBill) and can be treated as ordinary Slax modules. The “Compiling Environment” can be uselivemod’d, but the “Toolchain” modules may be too big. For the clueless, Slax is a live Linux distro that can be run from CD, USB or hard-drive – if you’re new to Slax (or Linux or live-CDs), check it out first before even downloading these modules). [Note: Not compatible with Slax 6] The “iPL_Compiling_Environment” module contains the basic libraries needed to compile both …

Read More »

Podzilla 2 Compiling Tutorial from Scratch (via Cygwin)

This is ONLY for compiling Podzilla 2 for the iPod on Windows using Cygwin! (ie, this is not for desktop builds!) Note for those with slow internet: Some of the files needed (especially the toolchain) require a long time to download. I suggest you skip right down to the download section and start downloading the necessary files (you shouldn’t download the second toolchain file though) before you continue on. Well, due to much thanks from mike (ichaelmay8), I’ve been able to fully set up a Cygwin compiling environment in Windows XP SP2 without any previous development files. I was able …

Read More »