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The World of Hatsune Miku

This is an essay I wrote while in university, titled “The World of Hatsune Miku – A brief overview of the VOCALOID phenomena”. The complete PDF version of this can be found here. Published under CC BY-NC-SA. Just under 6 years ago, while wandering around the somewhat unknown video-sharing website called YouTube, I came across an interesting 3D animated music video: The first YouTube reprint of the 3DPV for Miku Miku ni Shite Ageru? / “【初音ミク】3DみくみくPV” It caught my interest because not only was the 3DCG pretty impressive (this was still during the time when Flash animations were still popular) …

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Dancing Monkeys: Accelerated

For my CIS 565 ”GPU Programming and Architecture” (University of Pennsylvania, Spring 2012) final project, I had decided to try working an a project that would not only demonstrate a practical application of parallel computing, but also become a useful side-research for my main pet project, Beats. The project I had in mind was to apply GPU acceleration and parallel processing techniques to improve the time spent on the BPM calculation algorithm used in the simfile-pattern-generating MATLAB program, Dancing Monkeys, compatible with DDR simulators such as StepMania and, of course, Beats. Improving the BPM calculation step was of great benefit …

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Beats2 Prototypes

It’s done! For those who haven’t read the last post, “Beats2 Prototypes” is pretty much a series of demos/prototypes designed for the purpose of quantitatively comparing different user interfaces for large touch-screen devices – in this case, 7″ or larger Android tablets (you can still run it on your Android phone, but that’s not the target of the study). (Direct download) It’s also my senior design research project (i.e. not a polished final product) and an important precursor to Beats2, which will target BOTH small touch-screens (i.e. Android phones, iPhones, etc.) AND large touch-screens (i.e. Android tablets, iPads, Windows 8 …

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Linux Everywhere

When I was a teaching assistant for CIS 191 ”Linux and Unix” (University of Pennsylvania, Spring 2012), I was asked to give a guest lecture, given my involvement and contributions to the iPodLinux project. And so I decided to give a special topic lecture titled, “Linux Everywhere: A look at Linux outside the world of desktops”. Here it is: Presentation: PDF (PPTX) 2,358 total views, 1 views today

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Git for Windows with TortoiseGit and GitHub

For my Dancing Monkeys Accelerated project, we were required to use Git for version control and host code on GitHub. As a person who has always preferred SVN (for its linear/incremental nature), and have only had experience with Google Code and SourceForge, setting up a new GitHub repo was a new experience. And so, for future reference, I document the process here. In this tutorial, we install msysgit and TortoiseGit and host code on GitHub. 3,096 total views, 2 views today

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BomberNome

For my ESE 519 ”Real-time Embedded Systems” (University of Pennsylvania, Fall 2011) final project, I worked in a three-person team with Monica Lui and Faqin Zhong on a hardware project dubbed “BomberNome”. The original project requirement was to make use of the ESE lab’s stash of monome boards in a creative and fun way. It turned out, however, there weren’t enough actual monome boards lying around (i.e. boards with each grid unit also connected to a switch and LED) but there were plenty of LED boards, so we instead decided to just hook up a bunch of these LED boards …

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Dance With Your Hands

For my ESE 350 ”Microcontrollers and Embedded Systems” (University of Pennsylvania, Spring 2011) final project, I worked with my friend Eric Chen on modifying Beats so it would take input from an XBOX Kinect. The result is a Kinect hooked up to a Beagleboard-xM running Android and playing Beats. It was all proof-of-concept of course as everything ran with extreme lag, but it was pretty cool nevertheless and fun! (Direct download) Proof-of-concept gameplay demo of Beats 1.5.5b with Microsoft XBOX Kinect support. The song used in this demo is “Chaoz Impact” by ParagonX9, stepfile by Lisek with permission for distribution …

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A Free Digital Society – Speech by Richard Stallman

On April 20, 2011, Richard Stallman was invited by STWing and Dining Philosophers to the University of Pennsylvania to deliver a speech, titled “A Free Digital Society” . Below is a video recording of the speech, recorded by myself (Philip Peng): Your browser does not support the video tag. I apologize ahead of time for the shaky first few minutes (I was trying to securely attach my cellphone camera on my laptop using masking tape) as well as the few sections where video were accidentally cut out (due to either the phone falling off my laptop or my cell phone’s …

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BulletsForever

For my CIS 350 ”Software Design/Engineering” (University of Pennsylvania, Spring 2011) final project, we were to work together as teams to create a mobile app as a hands-on exercise with the software development cycle. And so, Team MAGi (consisting of Art Young, Austin Woodlin, Jessica Ouyang, Yash Kandoi and myself) decided to make a game, specifically one inspired by the free 2D fixed shooter game, Warning Forever. The WF clone more or less was a bullet hell (danmaku) with a simple “evolving” AI boss after each level but with no level cap (after lvl 10, it repeats), so we called …

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hypup

For the PennApps Mobile 2011 hackathon, I teamed up with fellow STWingers/classmates/friends Albert Kwon, Gianni Chen, and Seth Shannin to form Team CJT and create the Android app, “hypup”, described by Seth as “Stumbleupon, but for local events.”. The official description was as follows: “HypUp aims to present a previously unexplored paradigm in social networking. While services like Facebook and foursquare approach social networking through people and locations respectively, we decided to try a different approach. HypUp is an event-based look at social networking.” The app went through many revisions, feature additions, and changes and we managed to just finish …

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