=== Locations === - Sarma Outpost (gate, stairs, enclosed castle space) - Glish Ruin -> Southern Guard Camp (open field, forks, bridge) - Eastern Border near Heidel (choke point + field) === Movement Drills (Solo) === Following voice commands - Group moves by voice - Sharp left, sharp right - Turn around completely - Stop and stack up With your party: - Move towards fork - At fork, each party split into random direction - Party members stay together - Regroup at fork - Split up again - Use town escape - Regroup with party, then regroup at fork Pings: - Group follows leader, who pings - No voice command Emergency Escape - Use V to go through Eastern Border gates === Class Training (Solo) === Archers: - Descending Current chokepoint - Sarma Outpost from up top and Saunsan's gate Horse Wizards - All wizards on horse (Tier 1 is fine) - Moving around as group - Timing double Meteor + Blizzard + Chain Lightning Kill Team Sorcs - Moving together? Tanks + DPS - 3v3 arena practice === Group Training (vs Guild) === Scouting: - Main group and enemy main group moves around constantly - Kill Team Sorcs scout around trying to find enemy main team - One side wins when either they catch up to and ambush the other team OR they catch and kill the scouts Countering Sorcs: - Large mixed group with ground wizards - Enemy sorcs wear +0 weapons - Enemy sorcs rush in as group and target wizards - Tamers peel for the wizards, wizards try to run around Countering Horse Wizards: - Large mixed group with ground wizards - Enemy horse wizards will run through group - Ground wizards use shield + AoE heal - Other classes use matchlock or Black Spirit to KD Grabbing Targets: - Large enemy group standing still - DPS wear +0 weapons - Frontline push and run past to grab enemy ground wizards - DPS assist attack grabbers === Tactics Training (vs Guild) === Holding chokepoint: - Sarma Outpost (enclosed area), then Eastern Border (gate), then Southern Guard Camp (bridge) Pushing through chokepoint: - Sarma Outpost (enclosed area), then Eastern Border (gate), then Southern Guard Camp (bridge) Pushing in open field: - Kill Team + Horse Wizards, then push Attack from two sides: - Caught between node respawn and main enemy group