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zowki
Joined: 17 Sep 2006
Location: /mnt/zowki
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Posted:
Fri Jun 06, 2008 1:42 am |
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There is a MASSIVE speedup in this release! I was so amazed I yelled and
woke up the whole neighborhood. How can you say the speed has not
increased? I especially liked the pixel smoothing (It doesn't actually
effect the speed at all). Everything is much more clearer on my ipod
nano now.
Here are my stopwatch tests for the Final Fantasy intro (This is no joke, the speed increase is massive):
Code: |
No-sound build tests:
Test 1:
CPU Speed: 81MHz
Alpha Blending: ON
Frameskip: 4
Result: 1 min 12 seconds
Test 2:
CPU Speed: 78MHz
Alpha Blending: ON
Frameskip: 4
Result: 1 min 14 seconds
Test 3:
CPU Speed: 81MHz
Alpha Blending: ON
Frameskip: 2
Result: 1 min 22 seconds
Test 4:
CPU Speed: 78MHz
Alpha Blending: ON
Frameskip: 2
Result: 1 min 25 seconds
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Here are my test results for the sound build:
Code: |
Test 1:
CPU Speed: 81MHz
Alpha Blending: ON
Frameskip: 4
Result: 1 min 25 seconds
Test 2:
CPU Speed: 78MHz
Alpha Blending: ON
Frameskip: 4
Result: 1 min 27 seconds
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_________________ My ipods:
iPod Nano 1G 2GB
iPod Video 5g 60GB |
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Keripo Test Account
Contributor
Joined: 11 Apr 2006
Location: Ontario, Canada
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Posted:
Fri Jun 06, 2008 1:58 am |
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zowki wrote: |
Here are my stopwatch tests for the Final Fantasy intro |
Those are around the same times that I had for both K4 and K5 (I just
didn't use game_config.txt for the numbers I posted for K4 so that the
differences between modes could be easier seen and for consistency with
K3 tests). For your info, my stopwatch tests start when the Squeenix
logo appears (predicted start for precision) until the "Press start"
reaches the exact point where it stops oving (and starts blinking
afterwards). I usually try two or three times then round to the nearest
second.
Either way, I realized I screwed up a bit for the pixel
blending/smoothing code (such that things were more "blurred" than
"smooth" and edge pixels were screwy). I've fixed (or rather, improved)
that with my current K6 code though I still need to test it with my 5G
test iPod.
From now on, things will only get slower as I add new features and have
to add additional checking loops for them. Not noticeably slower (only a
few extra CPU cycles at max), but still slower. |
_________________ Project ZeroSlackr
http://sourceforge.net/projects/zeroslackr/
http://ipodlinux.org/forums/viewtopic.php?t=29636 |
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