Keripo's Corner

Podzilla 2 & 0 Compiling Tutorial for Newbies (via Slax)

Update: A new, more complete tutorial-in-progress can be found on the Introduction_to_Compiling_for_iPodLinux page. Please try it out and leave feedback in the Talks page. Foreword… This is a tutorial that helps you compile podzilla 2, podzilla 0 and related applications using a non-install, user-friendly environment. This

iPodLinux Podzilla 0 and Podzilla 2 Compiling Environment for Slax

Intro This is the release of podzilla 0 and podzilla 2 compiling libraries packaged as Slax modules. They were created on Slax 5.1.8.1 (KillBill) and can be treated as ordinary Slax modules. The “Compiling Environment” can be uselivemod’d, but the “Toolchain” modules may be too big.

Podzilla 2 Compiling Tutorial from Scratch (via Cygwin)

This is ONLY for compiling Podzilla 2 for the iPod on Windows using Cygwin! (ie, this is not for desktop builds!) Note for those with slow internet: Some of the files needed (especially the toolchain) require a long time to download. I suggest you skip right down to the download

Podzilla2 Halloween Scheme

Well, due to school-related reasons, I haven’t had a chance to release this in time (3 days late ain’t bad…) , but nevertheless, here’s a full Halloween-themed PZ2 scheme, suitable for colour and mono iPods. Here’s some snapshots made by the Jonrelay’s Scheme Editor: There’s

ZeroNet

ZeroNet Alpha Testing!!! Well, after finally getting the podzilla legacy compiling environment set up, big thanks to mundi-my-man, I’ve found time to finally put together the ZeroNet system and make some few starting modules for alpha testing! The system requires a fresh re-installation as it uses a modified userland

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