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Tag Archives: hardware

Building my new desktop

After 5 years of gaming on a laptop, I finally decided to go all out this Black Friday and build myself a powerful gaming desktop. After some researching around (aka poking around Logical Increments and Tom’s Hardware) and getting some advice/assistance from friends, I put together my first desktop, a pretty mean machine too. And of course, this called for many pictures as well as an obligatory FRAPS test. Blade & Soul (CN) at max settings, killing a random world boss. YouTube compression completely killed the video quality unfortunately :( See the higher quality version here

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For my ESE 519 ”Real-time Embedded Systems” (University of Pennsylvania, Fall 2011) final project, I worked in a three-person team with Monica Lui and Faqin Zhong on a hardware project dubbed “BomberNome”. The original project requirement was to make use of the ESE lab’s stash of monome boards in a creative and fun way. It turned out, however, there weren’t enough actual monome boards lying around (i.e. boards with each grid unit also connected to a switch and LED) but there were plenty of LED boards, so we instead decided to just hook up a bunch of these LED boards …

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Dance With Your Hands

For my ESE 350 ”Microcontrollers and Embedded Systems” (University of Pennsylvania, Spring 2011) final project, I worked with my friend Eric Chen on modifying Beats so it would take input from an XBOX Kinect. The result is a Kinect hooked up to a Beagleboard-xM running Android and playing Beats. It was all proof-of-concept of course as everything ran with extreme lag, but it was pretty cool nevertheless and fun! (Direct download) Proof-of-concept gameplay demo of Beats 1.5.5b with Microsoft XBOX Kinect support. The song used in this demo is “Chaoz Impact” by ParagonX9, stepfile by Lisek with permission for distribution …

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