Reddit post: AP Damage Scaling Calculations byu/Keripo inblackdesertonline Copy-paste archive: Spoiler for **Edit:** I accidentally checked “Set intersect to 0” in the original graph, which forced the equation to go through (0,0). After unchecking this, the updated equation becomes “y = 0.561x + 0.6283”, which is likely inaccurate as it would mean a calculated positive damage at 0 AP (of course, in-game the damage may round up to 1, but that’d be due to a forced minimum damage rather than the scaling). This indicates either the data being drastically effected by a margin of error (due to small sample size) …
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