I was in the process of setting up Project ZeroSlackr‘s SVN properly (using patches rather than hard-coding) and I finally perfected my auto-compiling script for the kernel. And since I’ve seen a large demand for such kernels, heres a pre-release of my unofficial kernel builds. The archive contains two kernel versions; a normal one and one that uses the loop-mount method (i.e. DataGhost’s non-partitioning installation method), which is compatible with ZeroSlackr and Ari’s iPodLinux Manager. Both versions also have the latest SVN patches (revision 2257 I believe from today) as well as the iBoy volume patches for the newer iBoy …
Read More »Project ZeroSlackr (Sneak Peak)
Its Sneaky Peaky Time! ReadMe from Keripo.txt wrote: \\ ========================= // ………………..ZeroSlackr iPL …………….Created by Keripo ……….Sneak Preview [2007/9/17] // ========================= \\ This is a sneak preview release of the upcoming ZeroSlackr system for iPodLinux. As of writing, ZeroSlackr is a custom installational framework for iPodLinux that integrates numerous customized and unofficial iPL applications created by the iPodLinux community. This sneak preview version uses the most up-to-date code and materials available. This means that it contains many unstable applications and code, some possibly still in their alpha/beta stages; things will freeze, crash, and possibly explode. Again, neither the original authors …
Read More »Podzilla 2 Modified: Modules & Schemes on Data Partition
Here’s a modified version of podzilla 2 (from SVN, July 4th, thanks Rufus!) configured so that most paths are relative. Everything is in one neat folder to be placed in the main data partition. Paths have been modified so that modules and scheme files are read from the data partition instead of the Linux partition (yay for Windows users!). No symlinks are required and you won’t get any type of “blackboxes” or scheme saving problems (if you followed things correctly). All modifications are referenced to a single “mods.h” header file (with the exception of a few in-code customizations). Everything was …
Read More »Podzilla 2 & 0 Compiling Tutorial for Newbies (via Slax)
Update: A new, more complete tutorial-in-progress can be found on the Introduction_to_Compiling_for_iPodLinux page. Please try it out and leave feedback in the Talks page. Foreword… This is a tutorial that helps you compile podzilla 2, podzilla 0 and related applications using a non-install, user-friendly environment. This tutorial uses the live Linux distro Slax and some Slax modules that I created for iPL application compiling, which were release > here < [/url]. Since Slax is a live-CD distro (ie. it boots from a CD and requires no installation nor leave any traces), compiling can be done on almost any computer anywhere …
Read More »iPodLinux Podzilla 0 and Podzilla 2 Compiling Environment for Slax
Intro This is the release of podzilla 0 and podzilla 2 compiling libraries packaged as Slax modules. They were created on Slax 5.1.8.1 (KillBill) and can be treated as ordinary Slax modules. The “Compiling Environment” can be uselivemod’d, but the “Toolchain” modules may be too big. For the clueless, Slax is a live Linux distro that can be run from CD, USB or hard-drive – if you’re new to Slax (or Linux or live-CDs), check it out first before even downloading these modules). [Note: Not compatible with Slax 6] The “iPL_Compiling_Environment” module contains the basic libraries needed to compile both …
Read More »Podzilla 2 Compiling Tutorial from Scratch (via Cygwin)
This is ONLY for compiling Podzilla 2 for the iPod on Windows using Cygwin! (ie, this is not for desktop builds!) Note for those with slow internet: Some of the files needed (especially the toolchain) require a long time to download. I suggest you skip right down to the download section and start downloading the necessary files (you shouldn’t download the second toolchain file though) before you continue on. Well, due to much thanks from mike (ichaelmay8), I’ve been able to fully set up a Cygwin compiling environment in Windows XP SP2 without any previous development files. I was able …
Read More »Podzilla2 Halloween Scheme
Well, due to school-related reasons, I haven’t had a chance to release this in time (3 days late ain’t bad…) , but nevertheless, here’s a full Halloween-themed PZ2 scheme, suitable for colour and mono iPods. Here’s some snapshots made by the Jonrelay’s Scheme Editor: There’s two versions for download. The first is an experimental one where the used files are held together in a neatly organized folder. I hope this one works as that would mean future schemes would not need scattered files but rather just contain one scheme file and one folder (similar to how the Rockbox WPS’ work). …
Read More »ZeroNet
ZeroNet Alpha Testing!!! Well, after finally getting the podzilla legacy compiling environment set up, big thanks to mundi-my-man, I’ve found time to finally put together the ZeroNet system and make some few starting modules for alpha testing! The system requires a fresh re-installation as it uses a modified userland that has an integrated and fully working advanced-rc system in-place. Best yet, because of these modifications, once the base system installation is done, you’ll (hopefully) never need to touch that linux partition ever again – all module files and dependancies will exist outside in the data/music partition, where its easy access …
Read More »iPod Tools Package – All the programs you’ll ever need
I’ve read me “Help my ipod’s broken!” posts, but the responses sometimes vary, with some suggesting this tool and others suggesting others . In addition, having an iPod nano, I am use to bringing along with me a whole list of portable programs that I run straight from the iPod itself. When I reinstalled my computer a while ago, however, I forgot to back up some of those programs and thus I had to search for and redownload most of them. And so, seeing as I had quite a collection at hand, now I’ve decided to package it up nicely …
Read More »Advanced rc system – looking for help and suggestions
In prep for ZeroNet, I’ve created a more customizable and flexible bootup system. The single file rc startup script meant that customization required editing the single file, and if you screwed up, you’ll have to go from the start. In addition, adding and removing snippets of the script was a hassle. After observing the method used for start files and researching a bit about the Linux bash file, I took the old rc script apart and rearranged it into a series of scripts that can be easily edited. Not only does this allow easy modification to only certain parts of …
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