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Tag Archives: project

Beats New Website + Updates

The new website and forums are now finally up! Aside from a bunch more info copy-pasting, you’ll be noticing some graphical improvements over the next few days as we have a small but talented graphics/web team helping out here on UPenn’s campus. Beats 1.4b’s progress is progressing smoothly as you can see via the latest Changelog and the To-Do List. As of the moment, on-the-go song installation is pretty much ready to go, a few nice graphical upgrades have been made, and the scoring system has (started to) become stabilized in preparation for Scoreloop integration (e.g. future scoreboards, achievements, etc.). …

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Beats 1.3b

An update based on some user suggestions. And before you ask, no .dwi support isn’t here yet, but its being worked on and definitely will appear soon. And no reverse play, leaders board, or any of those other major things on my To-Do list. Good news though is I figured out what was causing all those crashes with certain .sm files and have put up a preliminary warning about them. When .dwi support is added, the .sm parser will also be rewritten, so hopefully Beats will be able to support 90%+ of those StepMania/Dance With Intensity stepfiles out there! I’ve …

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Beats 1.2b

A quick update with a few changes that’ll hopefully fix a lot of crashes and make your gameplay experience a lot better ; 3 Going through the crash reports, I quickly realized that there were a lot of bugs that involved simple fixes, or, in the case of .sm file parsing, simple error catches. I admit, the current .sm compatibility of Beats isn’t so great. After all, I wrote the parser (alongside the rest of the alpha build of the app) in under 48hrs (sleep, or rather lack thereof, included), so things are very, VERY buggy. I will be completely …

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Beats 1.1b

The first release was a surprising success, with a lot, lot more downloads and feedback than I ever expected for my very first Android app. Obviously people want StepMania/DDR for their Android phone – and thats exactly what they’ll get! In 1.1b are a handful of new settings that I’ve added based on user feedback (a developer that listens, yay!) as well as others I though would be nice. A nifty preliminary pause/resume functionality has been added, and so has an auto-start setting. Numerous things have been tweaked and now crashes/buggyness should occur a lot less (if they do occur …

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Beats 1.0b

After almost a month of cracking out code (spending numerous sleepless nights using over the Google API) and weeks of closed beta testing, “Beats, Advanced Rhythm Game” is finally out for Google Android! Beats is a clone of the popular cross-platform rhythm game/engine StepMania, which is most well known as a simulator of Konami’s popular arcade game Dance Dance Revolution. Beats 1.0b (the initial beta release) is now available on the Android Market. Just search using the keywords beats, rhythm, or stepmania and look for the app released by Keripo. You can also download it directly here. (Direct download) (Direct …

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Beats 1.0a

“Beats, Advance Rhythm Game for Android” is a Google Android game/engine for playing user-generated stepfiles that follow the StepMania 3.9 .sm file format. Beats is written by University of Pennsylvania undergrads Philip Peng, Matthew Croop and Yui Suveepattananont (Team Notes). PennApps is an annual hackathon hosted by UPenn in which students compete/write a web/mobile app within a 48 hr (weekend) timespan. (Direct download)

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Project ZeroSlackr (Stable Snapshot)

Project ZeroSlackr is based around the ZeroSlackr Framework, a highly customized, user-friendly iPodLinux system/installation targeted at new users. The project maintains and integrates numerous applications and packs created by the iPL community. Installation of iPodLinux through ZeroSlackr will not require a reformat of your iPod (i.e. you will be able to keep all your music and files). The ZeroSlackr Framework will only install on iPods formatted on Windows (WinPod in FAT/FAT32) and iPods supported by the iPodLinux project. If you are unsure if your iPod is supported, see the Generations page. Unsupported models include: iPod shuffle (no screen), iPod nano …

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Loader 2 Boot Tune via Piezo!!!

After playing around with Loader2’s “ipod_beep”, I added a “boot tune” function to Loader 2 which plays back a .pzm file generated by the piezo maker module. The download below includes a modified loader.bin, a sample “boot.pzm” file (which Final Fantasy fans will recognize) and the patch file with the modifications (since Trac is down, as always). Use ipodpatcher to install the bootloader (see the Loader 2 wiki page for instructions). Copy the “boot.pzm” file to your iPod (Loader 2 checks for a “boot.pzm” or “boot_tune.pzm” file in the same locations as it does with the kernel and loader.cfg file). …

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igpSP 0.9-2Xb K5 – GameBoy Advance Emulator

After doing source code diffs with Zaphod’s original gpSP port and zacaj’s later port, I did a full and proper re-port of the Exophase’s latest version of gpSP. My build uses iPod-specific code rewritten based on Zaphod’s changes and the iBoy source code and adds many features that can improve usage or offer emulation speed-ups. There are two versions: one with sound and one without sound. It is recommended that you use the binary without sound as it is faster (and sound quality is very choppy anyway). The download also includes the iPod-specific source code, which can be also adapted …

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[April Fools!] Installer 3.0-beta

This was an April Fools joke for April 1, 2008! Thanks for playing along! (For the curious, no Apple did not send any unexpected donations and no 2G/3G nanos and 6G classics have not and will not be hacked for a long time due to reasons outlined here, here and here.) After an unexpected, generous donation from Apple, a few of the core devs obtained a small stash of 2G nanos and 6Gs. Using some of the tools given to them by Apple and with the help of vpgtd, they were able to partially decrypt the iPods and get a …

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